“When you see a good move, look for a better one.”
Message: do not rush; check your idea once more.
A short guide for children taking part in chess tournaments.
Before arriving at a tournament, every participant should know the basic information: where it is played, when the first round starts, the time control and the rules in force. Always read the tournament announcement and regulations, and if anything is unclear, ask your coach, parent or arbiter before the game begins. Knowing what to expect makes it easier to play calmly, fairly and with confidence.
Chess is a battle of ideas, but also a school of respect. Play courageously, think calmly and learn from every game.
Chess tournaments use different time controls. A player should know that the time control determines not only how much thinking time is available, but also whether the game must be recorded on a scoresheet.
Games are played very quickly, decisions are made within seconds and moves are not recorded.
The player has more time than in blitz, but moves are generally not recorded in rapid games either.
These are classical games with more thinking time. Players record their moves on a scoresheet.
The time control is calculated per player for the whole game. When there is an increment per move, the calculation uses the base time plus the increment for 60 moves.
Total time = base time + increment per move × 60. For example, with a 5+5 time control: 5 minutes + 5 seconds × 60 moves = 5 + 5 minutes = 10 minutes.
| Time control | Total time per player | Category |
|---|---|---|
| Blitz | 10 minutes or less | B |
| Rapid | More than 10 but less than 60 minutes | R |
| Standard | 60 minutes or more | S |
| Example | Calculation | Result |
|---|---|---|
| 45+30 | 45 minutes + 30 seconds × 60 = 45 + 30 = 75 minutes | Standard |
| 3+2 | 3 minutes + 2 seconds × 60 = 3 + 2 = 5 minutes | Blitz |
| 5+5 | 5 minutes + 5 seconds × 60 = 5 + 5 = 10 minutes | Blitz |
| 50+10 | 50 minutes + 10 seconds × 60 = 50 + 10 = 60 minutes | Standard |
| 15+10 | 15 minutes + 10 seconds × 60 = 15 + 10 = 25 minutes | Rapid |
In faster time controls, the arbiter pays particular attention to illegal moves, use of both hands, pressing the clock without making a move, flag fall, player claims and the sequence of events.
Under the FIDE Laws of Chess, moves must be recorded in standard games. A written scoresheet provides a record of how the game developed, allows the result to be checked and makes later analysis possible. Classical chess norms and titles can only be earned in games that meet the required conditions, and recording the moves is a fundamental part of that competitive framework.
At tournaments with a standard time control, players record the moves on a scoresheet. They write down both their own moves and their opponent’s moves in order, as clearly and legibly as possible. Each player may use the notation customary in their own language.
If a player has less than five minutes remaining and does not receive an increment of at least 30 seconds per move, the player may stop recording the moves. After that period ends, the scoresheet must be completed before play continues if the rules require it.