Benko Chess Club

Chess Rules

A short, clear and practical guide for everyone learning chess: the board, pieces, piece movement, check, checkmate, stalemate, special moves, draws, the clock, notation and sportsmanship.

1. Basic Rules of the Game

These are the rules every child should know before playing a first serious game.

The Start

What Is Chess?

  • Chess is played by two players.
  • White always makes the first move.
  • The players move alternately.
  • The goal is to checkmate the opponent’s king.
Goal

What Is Checkmate?

  • The king is under attack.
  • The king cannot escape.
  • The king cannot be protected.
  • The attacking piece cannot be captured.
Remember

The King Is Never Captured

The king is never removed from the board. If the opponent’s king has no legal defense against check, it is checkmate and the game is over.

2. The Chessboard

The board has 64 squares: 32 light and 32 dark. It is important for a student to know the correct board orientation, files, ranks and diagonals.

Chessboard – white square on the right
Chessboard: White Square on the Right

Rule: when you place the board in front of you, the bottom-right square must be white.

Files on the chessboard
Files

Files run vertically from White toward Black and are labeled a–h.

Ranks on the chessboard
Ranks

Ranks run horizontally and are numbered 1–8.

Diagonals on the chessboard
Diagonals

Diagonals connect squares of the same color and run diagonally across the board.

Diagonals on the chessboard – other direction
Diagonals in the Other Direction

Diagonals run in both diagonal directions. Bishops move along diagonals.

Small and extended center of the chessboard
The Small and Extended Center

Center is the most important part of the board. The small center consists of d4, e4, d5 and e5, while the extended center covers the 16 central squares.

A Square on the Chessboard
A Square on the Chessboard

Every square has a coordinate made of a letter and a number, for example e4, d5 or h8.

Algebraic Notation
Algebraic Notation

Algebraic notation helps us record a move precisely: the piece, destination square, capture, check, checkmate and castling.

Benko Chess tip: children learn the board most easily by first remembering: white square on the right, files, ranks, diagonals and the center.

3. Pieces and Starting Position

Before the first game, a student should know where the pieces start and how each piece moves.

Starting Position of the Pieces

Rooks in the corners.
Knights next to the rooks.
Bishops next to the knights.
Queen on her own color.
King next to the queen.
Pawns in front of the pieces.
Starting Position of the Pieces
Starting Position of the Pieces
Parts of the Chessboard
Parts of the Chessboard
Important: before the first game, check that the bottom-right square is white, then learn the files, ranks, diagonals and center of the board.
Starting Position in Chess
Starting Position in Chess

How the Pieces Move

Each piece moves in a different way. Here are the basic movement rules.

King Movement
King Movement

King moves one square in any direction. The king may not move onto an attacked square.

Queen Movement
Queen Movement

Queen moves along files, ranks and diagonals. It is the most powerful piece.

Rook Movement
Rook Movement

Rook moves straight along files and ranks.

Bishop Movement
Bishop Movement

Bishop moves only along diagonals. One bishop stays on light squares and the other stays on dark squares.

Knight Movement
Knight Movement

Knight moves in an L-shape and is the only piece that can jump over other pieces. After every move it lands on a square of the opposite color.

Pawn Movement
Pawn Movement

Pawn moves straight forward and captures diagonally. From its starting square it may move one or two squares. When it reaches the last rank, it is promoted to a queen, rook, bishop or knight.

Video Lessons for Beginners

Four short lessons that help students understand the board, pieces, movement, attacks, captures and pawns more easily.

Chess school for beginners: Chessboard and pieces

Chessboard and Pieces

An introduction to the chessboard, squares and basic pieces.

Chess school for beginners: Piece movement

How the Pieces Move

How the king, queen, rook, bishop, knight and pawn move.

Chess school for beginners: Attacking and capturing pieces

Attacking and Capturing Pieces

Basic rules of attack, defense and capturing enemy pieces.

Chess school for beginners: Pawn movement

Pawn Movement

Pawns move in a special way: forward, capture diagonally and have important special rules.

4. Check, Checkmate and Stalemate

These are three of the most important concepts for ending a game and keeping the king safe.

Check to the king
Check

Check is an attack on the king. When the king is in check, the player must immediately find a legal defense.

Mat kralju
Checkmate

Checkmate is a position in which the king is attacked and has no legal way to escape. Checkmate ends the game.

Pat pozicija
Stalemate

Stalemate is a position in which the player is not in check but has no legal move. The game is drawn.

Remember: the king is never captured. A king can be in check or checkmated, and a game can also end in stalemate.

5. Special Rules

Castling, promotion and en passant are rules that beginners often confuse, so they should be learned separately.

Castling

Castling is a special move involving the king and rook. The king moves two squares toward the rook, and the rook then moves over the king so that the two pieces end up next to each other. If you touch the rook first, you may not castle on that move and must move the rook under the touch-move rule.

Castling is not possible if the king has already moved, if that rook has already moved, if the king is in check, if the king crosses an attacked square, or if it ends on an attacked square.
Rokada - pre rokade
White is preparing kingside castling, while Black is preparing queenside castling
Rokada - posle rokade
Castling – after the move

Pawn Promotion

When a pawn reaches the last rank, it must immediately be replaced by a queen, rook, bishop or knight of the same color.

A pawn is most often promoted to a queen, but it may also become a rook, bishop or knight.
Pawn Promotion
Pawn Promotion

En Passant – Capturing a Pawn in Passing

When an opponent’s pawn moves two squares forward from its starting position and passes over a square attacked by your pawn, your pawn may capture it en passant. This right exists only immediately; if it is not used on that move, en passant is no longer possible.

The diagrams show the starting position, Black’s two-square pawn move and the final position after the en passant capture.
En passant – starting position
1. Starting Position
En passant – Black pawn moves two squares
2. The Pawn Passed Through an Attacked Square
En passant – final position
3. En Passant Capture

6. Piece Values

Piece values help beginners evaluate material on the board, but in chess the activity of the pieces is extremely important.

How Much Are the Pieces Worth?

In practice, the pawn is used as the basic unit and is worth 1. A bishop and knight are usually valued at 3 pawns, a rook at 5, and a queen at 9. The king is the most important piece: without the king the game cannot be played, so its value is not expressed numerically.

Pawn1 point
Bishop3 points
Knight3 points
Rook5 points
Queen9 points
Kingpriceless

These values are only guidelines. Everything depends on the position: an active piece can be more valuable than a passive piece with no useful role in the game.

Important: a piece is worth as much as its activity allows.

In a friendly game we may point out that an opponent’s piece is attacked, but in an official tournament players should not talk during the game or disturb the opponent.

Traditional chess expressions: an attack on the king is check, an attack on the queen šeh, an attack on the rook šuh, an attack on the bishop or knight ših, and an attack on a pawn pih.
Pieces and Their Values
Pieces and Their Values
Chess clock – piece values
Chess Clock – Piece Values

7. When Is a Game Drawn?

A draw does not happen only by agreement between the players. There are several important cases.

CaseExplanation
StalemateThe player to move is not in check but has no legal move.
Draw by AgreementThe players agree to a draw, if the tournament regulations allow it.
Threefold RepetitionThe same position has appeared, or is about to appear, three times with a correct claim.
50-Move RuleBoth players have made 50 moves without a capture and without moving a pawn.
Insufficient Mating MaterialNeither side can checkmate even against the opponent’s worst possible play.

8. Touch-Move and J’adoube

In chess, the rule is simple: think first, then touch the piece.

Important Rule

Touch-Move

When it is your turn, you must be careful. Touching a piece usually means that you have already made your decision.

  • If you touch one of your own pieces, you must move it if a legal move exists.
  • If you touch an opponent’s piece, you must capture it if the capture is legal.
  • Think first, then touch the piece you want to move.
Adjusting a Piece

J’adoube / “I Adjust”

If you only want to center a piece on its square, clearly say “I adjust” or “j’adoube” before touching it.

J’adoube comes from the French expression j’adoube, meaning “I adjust.” When this is said before touching the piece, the player is not required to move that piece.

Benko Chess tip: your hand must not be faster than your mind. Find the move in your head first, then move the piece.

9. Chess Clock

The clock is part of tournament chess. Children should learn to use it calmly and correctly. The Benko Chess digital clock can be used for practical training.

Benko Chess digital chess clock

Move First, Then Press the Clock

First make the move on the board, then press the clock.

Same Hand

Press the clock with the same hand used to make the move.

10. Illegal Moves

In a tournament, it is important to know what is not allowed.

King in Check

It is illegal to leave your king in check or make a move that exposes it to attack.

Illegal Castling

Castling is illegal if the king crosses an attacked square or finishes on an attacked square.

Promotion

A pawn that reaches the last rank must immediately be replaced by a piece.

Two Hands

In a tournament, a move is made with one hand. The same hand is used to press the clock.

Pressing the Clock Without Moving

It is not allowed to press the clock without making a move.

What Should You Do?

If you are not sure, calmly stop the clock and call the arbiter.

11. Sportsmanship

A good chess player respects the opponent, the arbiter, the rules and the playing hall.

Do
  • Respect your opponent.
  • Stay calm at the board.
  • Respect the arbiter.
  • At the end of the game, shake hands with your opponent when appropriate.
Do Not
  • Do not talk during the game.
  • Do not disturb your opponent.
  • Do not use a phone.
  • Do not comment on other games.
Conclusion: Chess is not only about knowing moves. Chess is also about respectful behavior.

12. Fair Play in Chess

Fair Play means playing honestly, independently and without outside assistance. A victory has real value only when it is earned fairly.

No Cheating

No Phones or Outside Assistance

The use of mobile phones, hidden devices, chess engines or help from other people during a game is strictly prohibited. In a tournament, a player must think independently and make decisions at the board without outside help.

Online Chess

Fair Play Online

The same rule applies online: the moves must be your own. Platforms such as Chess.com use advanced systems to detect unfair play and protect Fair Play.

Benko Chess message: The best chess player is not only the one who knows many moves, but one who plays honestly, respects the opponent and accepts the result with sportsmanship.

13. Recording Moves and Chess Notation

At tournaments, a game is not played only on the board: moves are recorded correctly, the scoresheet is kept, and the arbiter can use it to verify the course of the game.

The Basic Idea of Notation

Chess moves are recorded using algebraic notation. Every square has a coordinate: a file from a to h and a rank from 1 to 8.

Piece Letters

King – K, queen – Q, rook – R, bishop – B, knight – N. A pawn is usually written without an initial letter.

Special Symbols

Kingside castling: 0-0. Queenside castling: 0-0-0. Check: +. Checkmate: # or the word mate. A capture may be marked with x or a colon :.

The symbol ? marks a weak move, while ! marks a good or excellent move. These symbols are often found in books, analyses and annotated games.

Long Algebraic Notation

In long notation, both the starting and destination squares are written, for example e2-e4 or Ng1-f3.

Example:
1. e2-e4 e7-e5 2. Bf1-c4 d7-d6 3. Ng1-f3 h7-h6 4. Nb1-c3 Bc8-g4?

Short Algebraic Notation

In short notation, only the information needed to make the move unambiguous is written: e4, Nf3, Bc4.

Example:
1. e4 e5 2. Bc4 d6 3. Nf3 h6 4. Nc3 Bg4?

Example: Légal’s Mate

Légal’s Mate is a famous short game and a good example for practicing notation, check and checkmate.

1. e4 e5 2. Bc4 d6 3. Nf3 h6 4. Nc3 Bg4? 5. N:e5! B:d1? 6. B:f7+ Ke7 7. Nd5#

In this example, the symbol + means check, while # means checkmate.

When Two Pieces Can Move to the Same Square

If two identical pieces can move to the same square, the originating file or rank is added to the notation.

SituationExample
Two rooks can move to b1Rab1 or Rhb1
Two rooks are on the same fileR1a2 or R8a2
Two knights can move to f3Ngf3 or Ndf3

Chess Scoresheet

In standard chess, players are required to record moves legibly and regularly on a chess scoresheet. The scoresheet helps the player, arbiter and organizer keep the game orderly, clear and verifiable.

When Is Notation Required?

In standard games, moves are recorded on a scoresheet. Each player records both their own moves and the opponent’s moves.

Time Trouble

If a player has less than 5 minutes remaining and no increment of at least 30 seconds per move, the player may stop recording moves during that period.

Completing the Scoresheet

If a player stopped recording because of time trouble, the scoresheet should be completed after that period before play continues.

Example of a completed chess scoresheet
Example of a completed scoresheet – click the image for a larger view.

How Is a Tournament Game Recorded?

In tournaments with a standard time control, players record moves on a chess scoresheet. They record their own moves and the opponent’s moves in order, as clearly and legibly as possible. Each player may use the notation customary in their own country.

Order of Recording

Do not write a move in advance. First make the move, then record it, except in special cases involving a draw claim.

Scoresheet Visible to the Arbiter

The scoresheet should be visible to the arbiter during the game. If you offer a draw, write the symbol next to your move (=).

Assistance with Recording

If a player is unable to record moves, an assistant should do so on the player’s behalf.

End of the Game

At the end of the game, both players check the recorded result and sign the scoresheet.

Submitting the Scoresheet

Players hand their scoresheets to an assistant arbiter or take them to the chief arbiter’s table.

Entering the Result

The arbiter collects the scoresheets, compares the results and enters them in the standings and computer.

Important: a game scoresheet is not merely a formality. It allows the game to be analyzed later, helps verify the result and can resolve disputed situations during a tournament.

Chess Symbols in Literature

Chess literature often uses concise symbols that immediately show what is happening in a position: who stands better, whether there is an attack, who has the initiative, or whether a move is good, dubious or a mistake.

A symbol is not a substitute for thinking; it is a concise aid showing how an annotator evaluates a position or move.

Continue learning: a more detailed overview of the symbols is available on the page Chess Symbols.